![]() I highly recommend starting off with Winter Orb. As you can see at the end of the showcase, I still have over half of my Flask Duration left, so I could easily have looted during the process. To keep the showcase duration under 2 minutes I didn't loot during the showcase. Advanced build that requires you to understand several mechanics that allow the build to function, but these are explained in detail in the mechanics section Difficult to gear since it requires crafting your own gear I recommend around 50+ divine to start the build. This is not an issue normally since you stack up Souls on normal/magic mobs fast enough at the start and you don't die often. ![]() Build depends on Soul Eater so if you lose your souls you will struggle with remaining bosses or difficult rares. + Reasonably defensive for a Soul Eater mapping build, not glass cannon nor tanky + Lots of recovery since Trickster Ascendancy gives life/es/mana recovery on kill and you're always killing + Fast and fun mapper due to Soul Eater giving you lots of attack and cast speed This is an advanced build with many mechanics and you'll need to mix and match a few things for your own setup in Path of Building. This build is for a large part enabled through the new reflected Jewelry introduced in Lake of Kalandra and might not be viable in future leagues. This build is designed solely for mapping. My Lake of Kalandra character for this build: I hope the seperation between the two is clear enough. Both versions are included in this guide. I personally started this build as Winter Orb and later switched to Spark. I also chose to go more defensive where possible as this damage is enough for a mapping build. I went overboard on duration because I like being able to loot during the map instead of after the map. You can achieve over 5 minutes of Soul Eater buff duration on this build to allow for that playstyle. This build focuses around the Soul Eater buff and extending it long enough to clear most maps, including league mechanics, while being able to loot in the proces. I'd recommend to find a build guide that focuses exclusively on flask duration with different cluster setups, like voices, for more duration. The build without self curse and SI drops down to around 80s duration. We also lost Survival Instincts for flask duration. Hextouch now has a LESS curse effect multiplier, so you'd need a LOT more curse effect to make up for that. ![]() We no longer have access to reflected jewelry so you'd need way more curse effect to make up for that loss. Unfortunately self curse got gutted through several means.
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